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Surviving the Aftermath Review |Surviving the Aftermath 1.0 Release Trailer

 Getting Through the Aftermath Build and Manage a Colony: After a world-ending disaster, build and manage a colony of survivors. Build more than 130 structures while surviving in a dangerous planet. Stay prepared; a natural calamity or environmental disaster may devastate an unprepared community.

Surviving the Aftermath


Review of Surviving the Aftermath

Surviving the Aftermath is now officially out of Early Access and has been upgraded to 1.0 status. It is currently available for PC, Xbox One, PlayStation 4, and Nintendo Switch. Thank you so much to everyone who has played the game and provided us with useful input up to this point. We're pleased of what we've created with Surviving the Aftermath in collaboration with you, and we can't wait to see you take your first steps in the completed product.

Surviving the Aftermath is no stranger to the end of the world. Although resource exploitation, warmongering, and recurrent calamities have striking parallels with modern civilization, I don't mean that in a philosophical sense. I mean, what I'm supposed to be doing in Surviving the Aftermath to deal with these calamities is something I've seen many times before. The survival management sim from Paradox has the potential to be something extraordinary, but it never takes advantage of it to differentiate itself from other, more original games in the category.

A series of decisions sets the tone for your trek into the polluted wilderness. Surviving the Aftermath invites you to customize the difficulty as you see appropriate, and while the options are plentiful, there's no context to assist you understand what you're doing. Is it a decent formula to have 75 percent difficulty, a reasonable likelihood of natural calamities, and easy to satisfy civilians? You probably won't figure it out in your first game, and it's difficult to figure out even in your second and subsequent games. This phase would be made much easier if there were more options or descriptions, or even simply predefined game modes.


SURVIVORS WITH JOY SOMETHING HAPPY WHICH RHYMES WITH SURVIVORS

In any case, my hope for joyful survivors turned out to be a wonderful thing. Because of a lack of hygienic facilities and a scarcity of drinkable water, they awoke disgruntled every day, although it had little impact on the settlement's overall pleasure. I loved the versatility, whether it was a good side consequence of the perplexing difficulty options or not. Surviving the Aftermath's lessons take a minimalist approach, which left me rushing to figure out what it wanted of me.

Then it's time for you to meet your professionals. Surviving the Aftermath provides you over a dozen distinct individuals with rich backstories. They're the heroes of your community, with exceptional talents to aid in certain areas like combat and reconnaissance. The first time I chose a scout and a warrior, it wasn't because I was especially fond of their benefits. The specialized pick screen also lacks context to aid you in your first few games. What piqued my interest were their identities and objectives.

One character was seeking for a new life after losing their companion in the horrific disaster. Another desired to assist people in healing their physical and mental traumas and working toward a brighter future.
Surviving the Aftermath 1.0


WE HAVE THE ABILITY TO BE BETTER.

Surviving the Aftermath piqued my interest because of this. The aim was to develop something better and more sustainable, regardless of their origin — and maybe roughing up a few dozen tribes who disagreed, but that's beside the point. Taking raw garbage like plastic and converting it into water storage or witnessing people come together to produce actual and figurative light in the dark wilderness gives you a distinct sense of productivity and cleanliness.

Of course, you'll have lots of other options, and the moment-to-moment cycle will be familiar to anybody who's ever played a management sim – perhaps a little too familiar. Your town can extend across the globe map once you've developed and built a gate, encountering new hazards, people, and resources. Then it goes through the motions of sustaining development, balancing expansion with resource conservation, and recovering from unanticipated disasters.

EXTREMELY EMPTY

The problem is that that's all there is to it. Other than that, Paradox doesn't do much with the setting or themes. Surviving the Aftermath feels like it's still in early access to some extent, as if Paradox wants to offer more but hasn't yet. Apart from the specialists' lack of relevance or personality, this impression of something being missing is most noticeable in the random mini-events.

These require you to make a decision of some sort, however the correct choice is nearly always painfully clear, and there are no penalties for making it. Saving residents who have fallen into a sinkhole, for example, is in everyone's best interests. I had hoped for more intriguing growth with the experts, or at the very least some decisions that affected how the game played out.

DROP BY THE LOO

Surviving the Aftermath's other major characteristics, such as improving facilities, are the same. It's logical, effective, and anticipated. You update your toilets to improve hygiene, but improvements don't bring anything new to the experience and don't affect how you approach a round. In a management simulation, it's just another task to cross off the list.

What's left is a passable game, which is unfortunate because it could have been so much more. For whatever reason, Paradox chose to play it safe and didn't capitalize on the game's and its own merits. It's worth picking up on sale if you want a new perspective on the genre, but there are better and more intriguing examples to spend your time and money on.

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